Long before we crushed tiny candies on our screens, dice games were among some of the first known to be played as far back as 5000 BCE. The theory of play is a well-researched area with roots in anthropology and psychology. Games have emerged throughout human history as an expression of play. Accessible game design is an area that has not been as well researched. In this presentation, you will learn how to get started checking games for accessibility using WCAG 2.1 standards, and how to get started designing your own games.
Read more about Accessible Game Design - It’s 2 Point 1 fun! →
Mike wanted to do some basic modeling for accessibility and realized the need to simplify things. This is how the A11yAxiom project got started on Twitter. He wanted to define some essential truths in order to help people get a better sense of how to approach digital accessibility. This session will cover some of those approaches, and conclude with a Q&A at the end to see if we can’t make them better.
Read more about A11y Axioms - What Are the Basic Truths About Accessibility? →
In this panel, we’ll dig into people’s misconceptions about the difficulty of accessibility as well as some of the ways that accessibility is genuinely difficult. Join the discussion with Aisha Blake, Kathleen McMahon, Scott O’Hara, Jared Smith, & Marcy Sutton with Caitlin Cashin as host.
Read more about “Accessibility is too hard” - Developer Edition →
When we develop a new web application, we often put a lot of work on the design, on making it beautiful and usable. In other words, we want our web app to be effective, efficient, and satisfying for the user. But a lot of times we don’t think about the user experience for people with disabilities, including people with age-related impairments. Adrián will show us some testing tools, libraries, and techniques to increase the a11y test coverage of our code with a simple React application example.
Read more about Accessibility in the Modern Digital Agency →