UX
Whole-to-Part versus Part-to-Whole: How Sighted and Blind Web Navigation Differs

Michele Williams
Designing with blind consumers in mind can be difficult for sighted team members, often leading to disregarding best practices that benefit blind visitors. To help turn this around, this presentation will break down a key difference in page navigation approaches (“whole-to-part” vs. “part-to-whole”), and explain design and code components that make exploration easier for everyone.
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User Trust - The Critical Metric

Paul Grenier
Everything we do, as product teams, will either earn, keep, or undermine trust. From unit testing to marketing, it all affects trust. The trust between teams and team members, employees and managers, companies and customers will play a part in your success.
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If It’s Interactive, It Needs a Focus Style

Eric Bailey
Focus styles don't have to be ugly! Focus styles are an integral part of any mature design system.
This talk will discuss the intersection of WCAG compliance and Inclusive Design, as well as new focus-related CSS selectors. Additionally, strategies for how to effectively implement them in your organization will be discussed.
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Accessible Game Design - It’s 2 Point 1 fun!

Cyndi Wiley
Long before we crushed tiny candies on our screens, dice games were among some of the first known to be played as far back as 5000 BCE. The theory of play is a well-researched area with roots in anthropology and psychology. Games have emerged throughout human history as an expression of play. Accessible game design is an area that has not been as well researched. In this presentation, you will learn how to get started checking games for accessibility using WCAG 2.1 standards, and how to get started designing your own games.
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Digital Communication in the Age of COVID-19

Imelda March
It seems that everyone has a message or opinion to share in the age of COVID-19. The question then is whether that message can be heard by everyone. Is your digital message accessible?
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